Archive for May 2017

Orange

Monday, May 29, 2017
Posted by subnime

Orange

Image result for your lie in april

Dengan bahu kecil berdampingan,
kita berjalan berdua
Karena hal yang sepele, kita tertawa bersama
Dan juga memandangi mimpi yang sama
Jika kudengarkan dengan saksama,
Hingga kini pun,
Aku masih bisa mendengarnya
Suaramu, di tengah kota
yang berselimut warna jingga

Begitu bosan rasanya,
bila dirimu tidak ada
Bila aku berkata kesepian,
kau pasti akan menertawakanku
Namun, aku telah berkali-kali memastikan
bahwa segala hal yang kau tinggalkan
Tak'kan pernah sirna,
akan selalu bersinar berkilauan

Ku'kan kembali tersenyum bahagia
‘pabila kuingat, kukenang senyumanmu
Bagai langit saat hujan reda,
begitu melegakan hatiku

Kuyakin, layaknya hari itu,
Kita akan tetap sama
Tetap seperti anak-anak tanpa dosa
Berlari, melampaui, musim yang berlalu
Menghadapi hari esok kita masing-masing

Aku merasa gelisah, bila aku sendirian
Malam saat aku tak ingin terlelap,
Kita terus saja terjaga, saling bercerita

Apakah yang akan
kau hadapi mulai sekarang?
Apa juga, yang akan
aku hadapi di sini?
Perlahan, akan kucoba mempercayakan air mata,
bersama dengan tenggelamnya mentari senja
di kota yang berselimut warna jingga

Di tengah ratusan juta cahaya,
telah lahir secercah cinta
Meskipun kau tak berubah,
meskipun kau terlanjur berubah sekali pun
Kau adalah kau,
Tak ada yang perlu dikhawatirkan

Senang rasanya,
bila kelak kita berdua telah tumbuh dewasa
Bertemu dengan mereka,
yang akan membuat kita bahagia
Membawa serta keluarga
yang tak ternilai harganya
Dan bertemu kembali,
di tempat ini

Ku'kan kembali tersenyum bahagia
‘pabila kuingat, kukenang senyumanmu
Bagai langit saat hujan reda,
begitu melegakan hatiku

Di tengah ratusan juta cahaya,
telah lahir secercah cinta
Berlari, melampaui musim yang berlalu
Menghadapi hari esok kita masing-masing

Memilih impian kita masing-masing

Mengapa Aku Jatuh Cinta Padamu

Wednesday, May 24, 2017
Posted by subnime

Mengapa Aku Jatuh Cinta Padamu

Image result for love anime


Sekarang sedang turun hujan
Namun di kejauhan tetaplah cerah
Oleh karena itu, aku pasti bisa bertemu denganmu
Jika hujan reda, segalanya pun mengering
Lalu, bintang-bintang 'kan jatuh menghujan
Saatnya bagiku 'tuk mengucapkan permohonan

Bagai membalik halaman demi halaman
yang dipenuhi oleh berbagai macam warna warni foto

Hal yang ingin kuungkapkan
Sekarang pun, dulu dan selamanya
Masih tetap sama dan tak'kan berubah
Kasih
Hal itu adalah satu-satunya petunjuk jalan bagi kita
'tuk bisa terus melangkah tanpa salah arah

Hei, lihatlah ke depan
Ada aku di sini, kan?
Karena, itu berhentilah menangis
Di saat kau merasa, hatimu hancur
aku akan ada, agar harimu menjadi istimewa

Warna merah yang berselisih karena hal sepele
dan juga warna putih di lorong kala itu

Awal, akhir, dan sekarang
'kan kutorehkan di atas kelopak 
yang jatuh menari berguguran
dan mengirimkannya padamu
Kasih
Di dunia ini tak ada seorang pun yang tahu
Sosok kita berdua 
yang terpantul di balik hujan yang turun

Sejak kapan gerangan aku jatuh cinta
Sudah berapa kalikah aku menangis karenanya
Ketika kucoba menghitungnya,
sang mentari pun menyapa
Ah, merepotkan saja...
Kasih

Hal yang ingin kuungkapkan
Sekarang pun, dulu dan selamanya
Masih tetap sama dan tak'kan berubah
Kasih
Hal itu adalah satu-satunya petunjuk jalan bagi kita 
'tuk bisa terus melangkah tanpa salah arah

Melodi

Sunday, May 21, 2017
Posted by subnime

Melodi


Image result for melodi


Di depan loket tiket, 
Kita bergandengan tangan
Riuh hiruk pikuk seperti biasanya,
Angin segar pun berembus
Seharusnya
Kuantarkan kepergianmu dengan gembira
Namun tanpa bisa tersenyum, 
Aku hanya bisa memandangimu

Agar kelak, 
lagu kesedihan tak berderai
di musim ketika kau beranjak dewasa
Jika ada suatu hal yang ingin 
kukatakan kepadamu 
ketika perpisahan tiba,
“Selamat Tinggal”
Aku pasti 'kan mencari pengganti kata itu

Selama ini aku berpikir, 
bahwa akulah 
yang berkewajiban 
untuk menggandeng tanganmu
Namun kini aku paham, kita itu berdua
Lihatlah, hari-hari 
yang kita habiskan bersamalah 
yang akan menuntun langkah kita ke depan

Seiring waktu ketika kau beranjak dewasa
menjadi semakin banyak 
dan kian menumpuk,
Aku pun pasti akan berubah
Apabila di saat itu, 
kau mendengar alunan lagu seperti ini
Kapan pun, di saat apa pun
Kita berdua 
akan selalu terjalin bersama

Tiba-tiba, 
suara bel pun bergema
Aku pun kebingungan, 
genggaman tangan kita terlepas
Dirimu menjauh dari sisiku 
Mencoba menghentikanmu, 
berulang kali kupanggil namamu
dengan erat memelukmu
Tak peduli di mana pun kau berada,
Ku’kan melindungimu dengan suaraku ini

Semuanya menjadi
terlihat berbeda,
semenjak hari ketika kau datang 
ke dalam hidupku
Pagi hari, sinar mentari, 
air mata, dan suara nyanyianku pun
Kaulah yang membuat 
semuanya itu bersinar

Kutitipkan luapan perasaan ini 
pada suaraku ini
berharap suaraku ini 
mencapai kotamu nun jauh di sana
Seandainya, kau mendengar lantunan lagu ini
Di mana pun kita berada,
kita berdua akan selalu terjalin bersama

FIRE EMBLEM ECHOES: SHADOWS OF VALENTIA REVIEW

Tuesday, May 16, 2017
Posted by subnime

FIRE EMBLEM ECHOES: SHADOWS OF VALENTIA REVIEW


Call me a bit old-fashioned, but sometimes I like things a little more direct. A written card instead of an evite. A face-to-face talk instead of a Twitter DM. Or a straightforward strategy RPG that gets right to the point and lets me learn from my mistakes. Fire Emblem Echoes: Shadows of Valentia– a well-done remake of 1992’s Fire Emblem: Gaiden – is exactly that, and it makes me happy.
Fire Emblem Echoes: Shadows of Valentia Preview
02:26
War and tactics are the backbone of any Fire Emblem, and – surprise! – the story is all about guiding not one but two armies led by a pair star-crossed teens named Alm and Celica against an evil empire attempting to conquer the continent of Valentia (because there is always an evil empire). A hackneyed premise? Yup, but it still makes for a good soap opera, one that wildly oscillates between joy and sorrow as the heroes slowly unspool the truth behind the unending war. The ensuing drama is even better when fortified by the addition of well-made animated cutscenes and strong voice acting.
The teens have two different missions on opposite sides of Valentia, which meant I spent most of the 30ish-hour adventure shuffling their respective armies between battlefields on the world map. Fights with enemy soldiers and their monstrous minions, known as Terrors, broke out everywhere and often. Since doing just about anything related to special abilities – from drawing a bow to throwing a fireball – drains HP and increases fatigue (a sort of inverted stamina bar), I had to keep an eye on both armies’ limited inventory as they quaffed nourishing wines and nibbled cheeses to replenish themselves.
Fire Emblem Echoes: Shadows of Valentia Announced for 3DS
00:56
I’m not crazy about being tethered to this “glass cannon” mechanic, where you can dish out damage but you can't really take it. I'm aware it's meant to add a strategic element to enemy encounters, but swapping tired units for fresh ones or wasting a turn in combat so a Paladin can use a sack of flour as a feedbag grew tiresome. On the other hand, I liked the addition of the Convoy, an inventory management system that allowed each of my two armies to visit travelling merchants in towns and send supplies to the other team, a convenient feature for when arms reserves got low or my mages needed an extra wine break between casting spells. 
Although Echoes is a fully tinseled remake of a 25-year-old game, its roots are still firmly grounded in the past. That means that combat --even with a few modern tweaks--isn’t nearly as deep or nuanced as it is in modern Fire Emblems. At first I was disappointed by the lack of features. There’s no rock-paper-scissors weapons mechanic to help dictate which units counter which, adjacent allies don’t doubleteam enemies or shield each other from attack, enemies and maps offer very little variation, and my dreams of hooking up devil-may-care mercenary Saber with pious priestess Celica were dashed because there’s no marriage system.
As time went on, however, I came to fully embrace the more straightforward style. There’s a simple joy to the cerebral gymnastics involved in intensely studying an opponent’s stats and movements. I felt especially clever whenever I managed to subvert enemy maneuvers by using a few tricks of my own. (Highlights include using boarding planks to bottleneck pirates so my mages could throw fireballs at them and having a Pegasus Knight wing over stone ramparts to open the gates of an enemy’s castle.) And though wedding bells weren't in most characters' immediate future, I could still enjoy the unfolding camaraderie between heroes by placing allied units near each other in battle. This led to some pretty amusing scenarios, especially between the mouthy Mae and her bestie Boey. It's moments like these that make Fire Emblem Echoes rewarding to play.
Fire Emblem Echoes: Shadows of Valentia Announcement Trailer
03:04
As fun as combat is, there are also plenty of head-banging, soul-crushing, I’m-going-to-frisbee-my-3DS-straight-into-the-recycling-bin difficulty spikes. Spell-casting baddies known as Cantors spammed my forces with wave after wave of dragons and skeletons, and witches ping-ponged between trees picking off my most vulnerable units, turning them into fiery ash. I love the challenge of modern Fire Emblem games, but these types of scenarios are frustrating even when playing in casual mode. Developer Intelligent Systems apparently knew this, because they introduced a handy device called the Mila Wheel that let me turn back the clock on battle-related brain farts and erased memories of a unit missing their target. (Even when the target was right there. Right in the adjacent space. Seriously, Leon?) If you’ve bought the amiibo pack,  you can also summon ghostly apparitions of Alm and Celica for a single round of combat. These eerie doppelgänger cost a chunk of health every time they're called upon, but in too-close-to-call battles their presence sometimes made all the difference. (They also unlock a couple of exclusive dungeons on the world map, which is a nice bonus.) That said, it's no huge loss if you decide to pass on the amiibo pack; they're beautifully sculpted, but you don't need them to win.  

Those small tweaks to the battle system aren’t the only update in Echos. In an intriguing toe-dip into the world of more action-based exploration, this new version lets you guide Alm and Celica through 3D dungeons as they scrounge for coins to pay for weapon upgrades, test their strength against hard-hitting dragons that guard valuable treasure, and participate in hidden-object mini games where you scoop up rare weapons and health-replenishing food someone carelessly left on the ground. Smashing gold-filled crates with a sword and feeding a hungry army with floor fish is weirdly satisfying, and a welcome reprieve from the daily grind of combat. And if I ever found my troops struggling against the scaly beasts and skeleton hordes who haunt these dungeons, I could conviniently hit up the local goddess shrine to promote my troops or change their vocation. Thank the goddess Mila it's easy, too: no need to find magical seals here. Only experience and a conversation or two with one of Mila’s servants is required, thank you very much!
The Verdict
On the battlefield, Fire Emblem Echoes: Shadows of Valentia is a delightful look into the simpler combat of Fire Emblem’s past. Elsewhere, it carefully guides the series forward into new territory. There’s not as much depth as I expect from this series, but whether I was exploring 3D forests, shrines, and caves in a series first, or learning first hand why Fire Emblem’s early entries are considered a formidable challenge, it was usually good old-fashioned fun.
IN THIS REVIEW
Fire Emblem Echoes: Shadows of ValentiaReleases May 19, 2017
3DS
STRATEGY GAME NEWS


IS IT WRONG TO TRY TO PICK UP GIRLS IN A DUNGEON? ON THE SIDE: SWORD ORATORIA


Is It Wrong to Try to Pick Up Girls in a Dungeon? On the Side: Sword Oratoria
Is It Wrong to Try to Pick Up Girls in a Dungeon? On the Side: Sword Oratoria
English Title: Is It Wrong to Try to Pick Up Girls in a Dungeon? On the Side: Sword Oratoria
Japanese Title: ダンジョンに出会いを求めるのは間違っているだろうか外伝 ソード・オラトリア — “Dungeon ni Deai wo Motomeru no wa Machigatteiru Darou ka Gaiden: Sword Oratoria”
Author: Fujino Omori
Illustrator: Kiyotaka Haimura
Translator: Andrew Gaippe
Genre: Fantasy, Adventure, Comedy
Original Run: 2014 – ongoing
English Run: 2016 – ongoing
Japanese Publisher: GA Bunko (Softbank Creative)
English Publisher: Yen Press (Yen On)
Volumes in Japanese: 7 (In Progress)
Volumes in English: 2 (In Progress)
Average Price Per VolumePaperback $11 — Kindle $8 — Nook $8
Synopsis: Aiz Wallenstein, the Sword Princess, is known as one of the most powerful warriors from one of the most powerful groups in the city of Orario: Loki Familia. With them, she ventures into the deepest parts of the labyrinthine Dungeon beneath the city, stalking the monstrous denizens that lurk there and vanquishing them with the blazing light of her sword. But when she meets a certain white-haired boy, the encounter will change both of them forever…















Volume 1
Amazon — Amazon (Kindle) — Barnes and Noble — Book Depository — RightStuf
Released November 1, 2016 — ISBN-13: 978-0316315333
Volume 2
Amazon — Barnes and Noble — Book Depository — RightStuf
Released February 21, 2017 — ISBN-13: 978-0316318167
Upcoming Releases
Reviews of Sword Oratoria
(forthcoming)
Illustrations Sampler













Anime Adaptation
MAL Entry — (upcoming)
Manga Adaptation
MAL Entry — Published May 2014 – ongoing (Japan Only)
If you liked Sword Oratoria, you might also want to try…
If you find any errors or broken links in this entry, leave a comment!
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